The concept for “Script” was to create a mobile app that allows for any user to manage their own or their family’s medications. We focused on allowing the user to place prescription refills, set medication reminders and notifications, while also locating there nearest pharmacy.
As part of the XD team it was my job to rapidly prototype the app to bring the user experience and interface design to realization. My process started with producing many low fidelity sketches and wireframes. This allowed for quick decision making as to what features of the app were relevant and which ones could be discarded. Throughout this phase I sought feedback from my team and from internal resources for quick user feedback. The best way to rapidly prototype is to ask a lot of questions.
After I had gathered all the data and feedback from the rapid prototyping stage I moved on to designing a few high fidelity screens of the main features of the app, which is what is displayed here.
After signing in and completing the first use experience the user is brought to the main screen, which displays their profile picture and provides them with a list of medications they have added. There are options to choose from such as, add a prescription, find a pharmacy, set a reminder, and refill a prescription. They can also access the settings panel that slides in from the left and displays different user profiles, settings, terms and conditions, and the option to log out.
If the user chooses to refill a prescription they are presented with a screen that can either scan the barcode or QR code of a prescription bottle, or they can choose to manually enter in the prescriptions Rx number.
Although the Script app project was sunseted before it made it to the development stages, I feel that it was a valuable learning experience for me. I was able to work with a handful of very talented designers and I learned a lot about prototyping, and UX/UI design for mobile platforms.